With the correct build order (BO) can be quickly decided the game. As Zerg, the pool rush build order is very quickly and effectively. Zerg build order – pool rush StarCraft 2 guide the pool rush build order is very offensive and risky. On great multiplayer maps should be better on a different tactic, but on small maps or when very close together this Spawnpoints that build order can be very strong and effective. Tim Schigel brings even more insight to the discussion. Early attacks and that disrupt the enemy economy can very easily lead to victory. Build order: 7/9 – breeding mucus pool 7/9 – Overlord Drohnenscout 8/9 – 8/17 – 6 Zerglings 11 / 17 – 2 Zerglings against Zerg (ZvZ) when the opposing Zerg still not has completed his pool if your first 6 Zerglings with him arrived, try to destroy them before the finish.
If the pool is already finished and already eggs on the enemy, destroy first before the eggs of Zerglings from them come. Against protoss (ZvP) In the ideal case the protoss just built its warp node and produced still no Berserker. Try this If the pylon that supplied energy to destroy the warp nodes. If the protoss can produce no units for the time being and you open field. Typically, a Berserker is but already min.
wait for you. You can easily kill this one with your Zerglings, even if one or two go on doing it. Let you but not kiting in the minerals for its probes with security to fight with. Just which of his building attack and attempt to destroy the pylon to the warp nodes. Vs. Terran (ZvT) Similarly as in ZvP Terran will destroy your Zerglings through his Scvs, if you too approach them. Try to attack buildings so (at best the barracks or depots). If the Terran has built up its depot at the entrance to attack and attempt to destroy it before he WBFs to the repair ready has. Every attack, do not forget to extend your own base and watch out for counterattacks. More tactics, build order and everything you know needs to succeed in the multiplayer Shokz StarCraft 2 Guide source: IsCream